This is the final installment of a short series of posts detailing what I’ve learned while exploring the possible directions that a redesigned Doomsday renderer could take. This post is about integrating the new renderer into the existing engine.
Month: July 2018
Further rendering explorations – Part 2
During the spring I’ve been exploring the possibilities and potential directions that a completely redesigned renderer could take. Continuing from part one, this post contains more of the results and related thoughts about where things could and should be heading.