Doomsday 2.3 has been released (build 3650).
This version improves support for vanilla DOOM render hacks and adds more script bindings to manipulate things in the map.
DOOM render hacks. TNT: Evilution and The Plutonia Experiment use several render/map hacks to take advantage of quirks in the original DOOM renderer. Many of these effects are now supported (or fixed) in Doomsday. Examples: TNT MAP02 deep water, TNT MAP02 windows overlooking the deep water, TNT MAP09 transparent window, TNT MAP31 Arachnotrons inside pillars.
Scripting. Several new Doomsday Script bindings were added, allowing access to game, player, and thing properties. In addition to spawning things, one can now list things by type, check their state and flags, and perform state changes on them. Things can also have an “On death” script that gets run when the thing dies. Bitwise operators are now available in scripts.
Modding. Sprite renaming is supported via DeHackEd. In Heretic, ambient sound sequences can be redefined and new ones can be added via the Audio module. Changing the sequences is also possible during gameplay. The earthquake effect from Hexen is now also available in Heretic. It can be controlled via scripts.
Renderer. Player HUD weapon models may specify a custom FOV value for rendering so that model authors have more control over the appearance, for instance to replicate a 2D sprite appearance more faithfully.
Bug fixes. See the release notes for details.
Doomsday 2.2.1 has been released (build 3299). This is a patch that fixes the following issues:
- In Hexen, some of the player character colors were not loaded and thus some player colors were not available.
- On macOS, package information text was sometimes displayed incorrectly in the UI.
- On Linux, music was always at full volume if FluidSynth was being used for playing back music directly to system audio.
- In the game library, a custom profile would forget its “No monsters” setting after restarting Doomsday.
- 3D weapon models would sometimes get near-clipped, so the near clip distance was reduced when rendering them.
Release notes (in the Manual)
The new release is available to download from:
Doomsday 2.2 has been released (build 3272). The highlights of this version are:
- Improved Doomsday Script integration
- Heretic modding enhancements
- Separate FOV for rendering player weapons
- Flatpak for Linux
- Renderer bug fixes
Exactly 20 years ago — December 18th, 1999 — I first announced that work had started on a project called “Doomsday Engine”:
Continue reading Doomsday 2.2 released
The 3rd release candidate (build 3269) of version 2.2 is now available.
Fixes since RC2:
- Light decorations were not visible at all (e.g., lights attached to wall textures)
texreset console command would not restore all textures
- Data package duplication issue when manually adding Doomsday’s own data folder as a location for user’s data files
- macOS: Qt framework updated to 5.12.6
The 2nd release candidate (build 3261) of version 2.2 is now available.
Bugs fixed since RC1:
- Savegames from Deathkings of the Dark Citadel don’t show up in the game library
- Incorrect music in Plutonia 2
- Finale animation
filter doesn’t cover the whole screen
- Hexen: Changing the map while dead makes the player a zombie
- Hexen: No music on Map 26
- Failure to rename a game profile
This is a patch release that addresses issues found in version 2.1.
A few more regressions related to 3D model rendering are fixed in this release. Also, on macOS the applications are now notarized and the bundle metadata has been fixed to contain appropriate IDs.
This also acts as a test for the revised build scripts that now live in a repository separate from the main Doomsday source code. The separation makes it easier to maintain the scripts while building releases from different branches.
Download version 2.1.2 (build 3226)
This year’s macOS update is out, and with it comes increased focus on protections against malicious software. The latest unstable build of 2.2 (#3209) now complies with the new requirements. I’m also looking into making an updated build of the stable 2.1 for macOS.
The new requirement is that applications must be pre-scanned by Apple (“notarized”) to ensure they are properly signed and contain no malware. It took a few builds to get this working right, as it turns out I was using quite an old version of the SDL2 frameworks on the macOS build machine and those were not being signed correctly.
Another issue you may encounter now with Catalina (and Mojave) is that looking around using the mouse/trackpad causes the player view to just spin around rapidly. This is because Doomsday’s mouse input relies on being able to reposition the mouse cursor while it is hidden. If an application wants to change the cursor position, this requires that the user has allowed it to control the computer in the Security & Privacy > Accessibility system preferences pane. If you encounter this problem, drag and drop Doomsday.app from the Finder to the list of apps on that pane.
2.1.1 is a patch release that improves the stability of the engine and fixes some incorrect behavior.
There were a couple of regressions in the renderer such as white flashes with additively blended dynamic lights, and black walls appearing in the sky. A few bugs have also been fixed in the game menus and resource file management.
Download build 2967
Doomsday 2.1 has been released (build 2900), coinciding with the 25th anniversary of DOOM!
This version contains several improvements for an all-around nicer experience:
Graphics optimization. While games still use the classic renderer like in 2.0, all graphics are now drawn using OpenGL 3.3. This enables optimizations for more efficient rendering of the player view, menus, text, and the Doomsday UI.
UI improvements. The Doomsday UI look and feel has been refreshed. The game library is now more flexible and powerful with further game customization settings and view options.
Multiplayer convenience. Clients will automatically download missing PWADs from the server before joining the game.
The third and possibly final release candidate of 2.1 is now available (build 2898).
This build comes with a couple of Windows-related updates: the Qt library has been upgraded, and the 32-bit Windows build now has a fully functional FluidSynth audio plugin. This has been available in the 64-bit build for a while.
Unless any showstoppers are discovered, the next build will be the stable 2.1.0.