UDMF experiment, Shell game options, installer facelift

Last week I went on a brief modding tangent and added a plugin that loads UDMF maps.

UDMF is an attractive choice for map editing due to its flexibility and potential to be widely compatible with map editors and source ports. However, it is basically only a syntax for describing map data; the real trick is interpreting the contents and supporting all the required gameplay logic, line and sector specials, etc. Doomsday at the moment supports only vanilla maps with a couple of Boom features. The new UDMF plugin also doesn’t yet transfer all the data to Doomsday, for example most line flags are ignored.

When it comes to extending Doomsday’s support for modding, I view full Boom compatibility as the first milestone to reach. Modding is on the roadmap for the future 2.4 release, so in the near future the UDMF importer plugin remains an experimental feature.

I also did many small improvements in preparation for the stable 2.0 release. Continue reading UDMF experiment, Shell game options, installer facelift

Refinement

I came down with a small cold so progress has been somewhat slow recently. My main focus continues to be the Home UI.

I’ve mostly been applying small bug fixes and improvements, such as correcting errors in the Home layout. The Tutorial was also crashing because it was trying to reference a removed UI element. There is now a new settings dialog for configuring the UI. This includes a new setting for slightly scaling down the fonts and other UI elements. This should be particularly helpful when using smaller display resolutions. Continue reading Refinement