Things have been a little stagnant here on dengine.net for a while, so I’ve made some improvements.
The discussion forums have been migrated to a new platform. phpBB was getting really old and clunky so I made the decision to replace it with something more sleek and modern. You can find the announcement on Talk.
Another nice improvement is that the autobuilder now has a proper database stored here on dengine.net. This means that the download pages can show you the latest files instantly, and the build feed actually reflects the currently available data. The feed itself is dynamically generated from the database instead of being just a static file. Plus I’ve given the build report pages a facelift so they’re nicer to look at. Finally, all downloads are hosted primarily here on dengine.net, but they are also mirrored on SourceForge as before. The mirror download buttons can be found on the build report pages.
Build 2250 is the first Release Candidate for 2.0.
The full release notes will be available later, but the short version is that 2.0 introduces two big changes in how Doomsday works:
- The Snowberry front-end application has been replaced with a new Home screen within Doomsday itself.
- Doomsday has gained more understanding of various data file formats, resource packs, and add-ons so that it can load them without assistance from a front-end app. This Packages system has wide effects inside the engine, influencing game session configuration, savegames, multiplayer games, and the UI.
The updated Readme covers most of the new stuff, so that is a good place to start if you havent been using any 2.0 unstable builds recently.
There are certainly still bugs left to find and fix, so please report any problems you encounter with the RC build(s). The best place to do so is the Tracker.
In practical terms, development of the 2.0 release has been switched to the
stable branch and is now in feature freeze mode. The
master branch will roll over to 2.1 for new unstable builds. Now that the
stable branch is using CMake as well, I’ve resumed the first-day-of-the-month stable builds.
I took a good look at the project roadmap in the Tracker and decided it was time to do some spring cleaning.
I’ve now updated the plan for the 2.x releases so that each version has a specific focus. For instance, the 2.0 release will focus on the Home UI and basic package management, and the 2.1 release will focus on multiplayer improvements.
While the roadmap is just a plan and plans may always change, defining a clear focus area for each version will help in pushing things forward. Not doing this would mean that each release has the risk of ballooning feature creep and features would likely not be fully baked.
Another topical issue to note is that due to the autobuilder upgrade, the stable 1.15 builds have been suspended until the stable build environment is updated to work with the new builder setup. However, I’m placing my focus on finishing features for the 2.0 stable release, so I don’t expect many fixes for 1.15 in the near future.
You may recall that last year, I decided to move my developer blog posts from the forums onto a separate blog. A number of other Doomsday web resources have also been sprouting outside dengine.net (like the bug tracker and commit tag index). When it came time to renew hosting of the website, I came to realize that it was time to sort out this situation and commit to the idea of a consolidated web presence for Doomsday — this was the motivation for moving to a domain of our own in the first place.
Continue reading Consolidation