Yesterday I merged all my recent work into the master branch, totaling about a month’s worth of new code. The changes largely focus on simplifying the low-level OpenGL classes. Continue reading Simpler GL
Oculus Rift DK2
While I’m still working on the 3D model renderer, I’m also updating Doomsday’s VR code for the Oculus Rift DK2. I’m posting about my progress on a thread in the dengine.net forums.