Yesterday I merged all my recent work into the master branch, totaling about a month’s worth of new code. The changes largely focus on simplifying the low-level OpenGL classes. Continue reading Simpler GL
Tag: vr
Oculus Rift DK2
While I’m still working on the 3D model renderer, I’m also updating Doomsday’s VR code for the Oculus Rift DK2. I’m posting about my progress on a thread in the dengine.net forums.