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Tag: vr

Simpler GL

Yesterday I merged all my recent work into the master branch, totaling about a month’s worth of new code. The changes largely focus on simplifying the low-level OpenGL classes. Continue reading Simpler GL

Posted on October 10, 2016October 10, 2016Categories DeveloperTags 3d, opengl, performance, ui, vr

Oculus Rift DK2

While I’m still working on the 3D model renderer, I’m also updating Doomsday’s VR code for the Oculus Rift DK2. I’m posting about my progress on a thread in the dengine.net forums.

Posted on August 22, 2014Categories DeveloperTags 3d, oculusrift, vr
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