Recently I’ve been checking out game controllers (in a limited fashion), UI rendering performance (not great), and low-level OpenGL API usage (porting to Qt 5). Continue reading Game controllers, OpenGL cleanup
Tag: input
Down for the count
Autobuilder & Tracker offline
After 10 years of service, the PC running Doomsday’s autobuilder VMs has died. Probable culprit looks like the PSU, so I’ll replace it with a new one and (fingers crossed) the machine can still be resuscitated to full working condition. In the meantime, there will be no new unstable builds. Fortunately the AppVeyor and Travis CI builders should keep the boat afloat until the autobuilder is up and running again.
Another casualty of this hardware failure is the bug/feature tracker that was running on the same PC. The tracker will likewise be offline for now.
Focus navigation
Recently I’ve been working a lot on UI focus navigation. The ultimate goal is to allow using Doomsday without ever touching the mouse, i.e., with only the keyboard or a gamepad. Continue reading Down for the count