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Tag: definitions

Progress with 3D model rendering for Doomsday 2

As previously planned, now that the stable 1.15 release has been dealt with, I’ve been continuing work on the new 3D model renderer. Here’s an update on what I’ve been doing.

Post on dengine.net

Format LinkPosted on August 15, 2015November 12, 2015Categories DeveloperTags 3dmodel, animation, definitions, opengl, render

Parsing DED into a Record

Having updated the DED parser with new DEDRegister based storage for model definitions, this first step of revising model definitions seems to be going well. Continue reading Parsing DED into a Record

Posted on May 25, 2014Categories DeveloperTags definitions, parser

Revising model defs

The Defs namespace now exists and provides access to DED flag definitions. Now I need to decide what to do with model definitions and the old model renderer. Continue reading Revising model defs

Posted on May 24, 2014Categories DeveloperTags definitions
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