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Tag: bindings

Game controllers, OpenGL cleanup

Recently I’ve been checking out game controllers (in a limited fashion), UI rendering performance (not great), and low-level OpenGL API usage (porting to Qt 5). Continue reading Game controllers, OpenGL cleanup

Posted on September 6, 2016September 6, 2016Categories DeveloperTags bindings, controller, gamepad, input, opengl, performance, qt, renderer
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