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Tag: 3dmodel

Fog, shaders and 3D model scripting

Fog, shaders and 3D model scripting

Work on the new 3D model rendering is progressing at a good pace. It is turning out to also involve a lot of work on Doomsday Script improvements. Notably, this is now entering the territory of XG 2.0, where Doomsday Script bindings are added for accessing game world objects. Continue reading Fog, shaders and 3D model scripting

Posted on November 15, 2015November 15, 2015Categories DeveloperTags 3dmodel, recap, render, scripting, xg

Progress with 3D model rendering for Doomsday 2

As previously planned, now that the stable 1.15 release has been dealt with, I’ve been continuing work on the new 3D model renderer. Here’s an update on what I’ve been doing.

Post on dengine.net

Format LinkPosted on August 15, 2015November 12, 2015Categories DeveloperTags 3dmodel, animation, definitions, opengl, render

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