Yesterday I merged a work branch where I’ve revised the way information about multiplayer servers is stored and distributed. The changes from “mp-serverinfo” are available in build 2144.
There are some important changes to discuss. Doomsday 2 servers are now incompatible and separate from Doomsday 1.x servers. Doomsday 2 uses a new status information format, new master server web API and new, compressed LAN broadcast messages. Doomsday 1.x clients will therefore not detect Doomsday 2 servers, and cannot query information about them (and vice versa). Continue reading Version 2 multiplayer servers