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Further rendering explorations – Part 3

Further rendering explorations – Part 3

This is the final installment of a short series of posts detailing what I’ve learned while exploring the possible directions that a redesigned Doomsday renderer could take. This post is about integrating the new renderer into the existing engine.

Continue reading Further rendering explorations – Part 3

Posted on July 25, 2018July 27, 2018Categories DeveloperTags compute, illumination, importer, level, map, package, renderer
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