I’ve spent the past couple of weeks experimenting with an iOS port of Doomsday. This is now at a proof-of-concept level and not playable yet. It isn’t quite the right time to continue much further along this path, but read on for my findings!
Speaking of mobile Doomsday, having played around with Qt 5.3 on iOS and Android, I now have a bit more concrete picture of what Doomsday will look like as a mobile build.
Supporting mobile platforms is something I think is very much necessary for the future. I see desktop computing becoming more of a niche thing, as most people’s needs will be met by various forms of phones and tablets. Still, DOOM was born in the age of desktop PC gaming and Doomsday will naturally respect this; not only will we continue to develop the project on desktop (or laptop) computers, that is the environment the game was originally designed for.